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ship is 3 tiles wide and 2 tiles tall, its rather large and i may shrink it later, the white circle and dot are also rather large too. these tiles are 16x16. some map tiles may be missing but i havent found a map layout that required what would be missing, I may add rounded corners like am2r has, this could be easily converted to use palettes, or a custom shader could work as a palette swapper in case the colors need to be different. includes tiles for making rooms of any shape and size, single room tiles, hallway tiles. green, yellow, orange, and red doors, including a special "door" for showing secret areas, this tile is only as wide as the border of other tiles, it doesnt extend into the tiles color area. it has 3 boss or enemy tiles of white, yellow and red color. white directional arrows, which i now realize i didnt need seperate tiles for each direction since most engines can rotate tiles, i forgot to fix those after reducing redundancy in the map tiles. the font is a shrunk version of easvhs i got from dafont made by rurr. feel free to give me some ideas to update the tileset.

Published 11 days ago
StatusReleased
CategoryAssets
Authorbardmask
Tags2D, metroi, tiles

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map tiles.png 13 kB

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